All maps/battles/settings: All build in TTS, and stored into the TTS Mod "one world" where we can switch and build new maps without leaving our table. For tracking health loss I generally just keep tallies on a paper IRL or notepad in game. But everything else we use the workshop pack for "DND 5E Miniatures" Character Sheets: DNDBeyond Stat/health/spell tracking for enemies: I use statblock to create most generic mobs. **Edit To compile my thoughts better here is what I use for key things in D&DĪudio/video: We have a discord server we utilize Dice rolling: We do this IRL and share the results Custom minis: We love to use hero forge. Thanks for letting me rant on and share in all the geekdom! :) There is so much more out there, every time I go to build a new map or have a new idea I want to explore I learn so much more about the tools capabilities and I love it. The table setup I have is a default one from the same owner of the mod, and just customized overtime.To get health pools on top of the characters/minis I use a mode call DND Mini Injector from the workshop as well. This allows us to keep one consistent table setup just like you could IRL. My campaigns "world" maps are all saved in a mod called "One World" in TTS (Guides and creator on Youtube "Tattle Tale") This allows us to stay in one table in TTS and navigate through all of the maps in our world with ease, and then immediately build them. We also used a fog of war with a reveal distance set to the mini itself for EACH character (all done directly in TTS very easily) The foggy forest maze map is something more complex that I created (few hours to make) that took my campaign about 6-7 hours to complete. Standard beach map, tossed some trees/bushes/rocks in with a main building. I attached a beach map, that took me minutes to put together (after being familiar with the process). But once you do it is incredible easy and the immersion it creates (specially with maps that dabble into lighting/darkness) is unmatched. Yes, it absolutely takes time to learn and get used to before you can make new maps on the fly withouttttttt a doubt. Pair that with maintaining character sheets in DNDBEYOND and having imports from hero forge for minis (TTS exports are like 8 bucks, or you get 5 free ones with a prem sub).and you got yourself an incredible time. And the EASE to save objects/models from 1000's of workshop items, utilize them in your own maps is pretty unmatched for a generic RPG lover with no major art/modeling talent. No virtual tabletop (VTT) is easy to use, but this one has some of the. Having a full 3D map for battle for extra immersion for story is awesome. Roll20 There are a few huge hurdles for tabletop games. I love itįor the better part of the last 6 months or so I have had the pleasure of first playing in a campaign biweekly using TTS, then also DMing my own session on the off weeks. ![]() ![]() It's got cool animated figures like trolls. Seriously, one of the best tools to use for D&D. Tabletop Simulator just isn't that friendly to pen-and-paper RPGs in general, in fact, as much of the work still has to take place on actual paper.
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